The game follows an episodic approach where the plot unfolds through a loosely-connnected series of misadventures where Pac-Man must complete tasks for his family. ![]() Regardless, the game has seen a modern re-evaluation, and is generally considered one of the more unique and interesting examples in the point-and-click adventure game genre. However, this also colored buyer's expectations for a game which resembled the arcade original, and subsequently contributed to Pac-Man 2: The New Adventures's notoriously-poor reception in English-speaking countries. When it was brought to the West, it was localized and marketed as a true sequel to the original Pac-Man - attempting to downplay the game's unique genre and increase sales. The game was first released on the Super Famicom as Hello! Pac-Man (ハロー! パックマン) in Japan and was advertised in a charming and appropriate manner. ![]() A spin-off of the company's renowned Pac-Man series, it was released exclusively in the United States in November 1994, and later received a pair of American re-releases courtesy of publisher Ballistic. Return to the Game List, the FAQ, or the Home Page.Pac-Man 2: The New Adventures is a Sega Mega Drive point-and-click graphic adventure game developed and published by Namco. Once the fire hydrant is broken, all that is left to do is going through the secret lab once again and beat evil Gum Monster! I should have tried to land a little farther away from the fire hydrant because when I landed it grabbed Pac-Man's attention before I was able to get him angry which cost a little time. However, since he's feeling sad after the rooftop screens his mood needs to be boosted to happy mode by using a power pellet. If you shoot him when he's feeling sad he will just get even sadder). The reason is simple, it's because Pac-Man needs to be angry in order to break the fire hydrant the first time he sees it leaking and the only way to get him angry is by shooting him once with the sling shot (this only happens when he's feeling happy. However, it's pretty clear that the best place to use to use the spare pellet is in "Main St.". Two power pellets are needed in this mission. The mission is over once you beat the "security guard" and walk back to Pac-Man's house. The triggers to get the "security guard" to appear are as followed: break the fire hydrant walk through the sewer get in the secret lab once out of the secret lab, walk out of "Industrial Area" then walk back in coming from "Main St.".? That's the trigger, don't ask me why. The execution of this mission was pretty much flawless, honestly. It's faster to use the spare pellet in the "Industrial Area" because it's more than 60 seconds long compared to the "Sewer" and "Stock Farm" screens which are approximately 50 seconds and 45 seconds respectively. The hang-gliding and flower picking screens went down perfectly. Why is that a good thing? It's because he only has to look at the machine once in order to fix it when he's angry. In case you are wondering, in the "Construction Area" screen, getting hit by the drop of water is actually a good thing because it gets Pac-Man angry. Anyways, the mine cart went down smoothly but could have been maybe half a second faster. The "Stock Farm" screen is the one which takes the most time so skipping it with the two spare power pellets at the very beginning and very end of the mission is the fastest route. Only 1 power pellet is needed in this mission. ![]() Also, like in any other Pac-Man game, power pellets can be used to eat the bad guys but in this game they also make Pac-Man fly across the screen faster than his normal walking speed so I use this to my advantage in pretty much every level.Įasy mission. On top of that, often times you need Pac-man in a specific mood to accomplish a specific task so the hard part in speedrunning this game was planning the fastest route which means finding the right combination of actions and moods. What's difficult and sometimes frustrating about this game is the fact that you don't have direct control over Pac-Man and he has a lot of mood swings. I bet a lot of people never thought this game would ever be speedran. I captured it by myself buy many thanks to Nate for doing the encoding/post-processing for me. A SNES and VCR were used to record this run.
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